For those finding the relentless speed of modern shooters overwhelming, a new option has emerged. A recent update introduces “Casual Breakthrough,” a mode designed to ease the pressure and offer a different kind of experience within the game.
The core of this change lies in population control – or rather, a shift in population. Teams are now comprised of only eight human players, bolstered by a contingent of thirty-two AI-controlled bots, split evenly between opposing sides.
Imagine stepping onto the battlefield alongside sixteen digital teammates, their actions predictable, focused solely on the objective. This eliminates the unpredictable nature of human interaction, the potential for frustration, and the often-toxic behaviors that can plague online gaming.
Despite the significant bot presence, progression isn’t sacrificed. Players will still earn experience points towards their career, weapon mastery, and Battle Pass, alongside challenge completion. However, experience gained from bot actions will be slightly reduced.
Certain rewards, like prestigious dogtags and accolades, are withheld in this mode, and career statistics won’t be affected. This distinction aims to preserve the value of achievements earned in more traditional, fully-human matches.
The announcement sparked a fierce debate within the community. Some players expressed outrage, feeling their dedication to the game’s progression system was devalued by the introduction of an easier path.
One player lamented the potential erosion of long-term goals, questioning the purpose of striving for advancement if it could be readily achieved with minimal effort. The sentiment highlighted a concern that the game was becoming too accessible, diminishing the sense of accomplishment.
However, others offered a more compassionate perspective, pointing to the benefits for newcomers or those with limited time to dedicate to mastering the game. They argued that inclusivity shouldn’t be sacrificed for the sake of preserving a challenging experience for veteran players.
The developers have acknowledged the divided response, promising to closely monitor player feedback and consider further adjustments. This commitment to iterative improvement suggests a willingness to adapt based on the community’s evolving needs.
Looking back, the inclusion of seemingly lighthearted elements, like the ability to drive around in a golf cart, may have hinted at a broader intention to inject a sense of fun and accessibility into the game. It’s a subtle indication of a willingness to experiment with unconventional features.